Friday, December 21, 2018

Elven Ruins from GameScenery

My Arwen Undómiel miniature from GW had me thinking of Elvish architecture, and I found a very nice elven circular ruined tower from www.gamescenery.com.

Ruin by GameScenery, figure by Citadel/GW

This model has the graceful arches, columns and circular style I've come to expect from Elvish buildings.

Ruin by GameScenery, figure by Citadel/GW
While it is a 3D print, the lines are very fine and I expect to hit it with a coat of Tetrion/plaster filler once I've sanded and primed it. There was a good deal of printer flash around the base, but it comes off nicely - the scraps are mostly whole, as can be seen in the piccies. Also, one needs to keep an eye out for small "whiskers", where the plastic was drawn out in a fine spider line.

As it happens, I have two other models from GameScenery - a set of side ruins, which I use for set pieces in Arthedain. These are two years old and have a rougher, "linear" texture compared to this newer model.

Nice to see the 3D printer tech improving.

-Namarie'-


Wednesday, December 19, 2018

Scenario: Kill Radagast!

Based on the Battle Games in Middle-earth #79 magazine article, modified for Knights & Magick, and using the K&M Single Combat rules. Hit points were assigned equal to half the Heroic Constitutions as a house modification.

Saruman the White has decided to remove "Radagast the Fool" from Rhosgobel, by killing him and retrieving his staff of power. The white wizard has sent three squads of his best troops to do so.

But Radagast has many friends in the forest, and the forces of the White Hand may meet a few surprises.

Free Peoples
Radagast's   Forces
259 Points
Name
# Figs
Type
Move
Weapons
AC
Mt
Con/W
Morale
Cost
X#
Radagast the Brown
1
Inf
7"
Staff +2/+2
Magic Lvl 6
2+
-
6/3
A
160
160
Spells: Conjure Ent (6), Crushing Roots (5),   Panic Mount, Heal , Terrifying Aura (2+)
Items & Abilities: Staff of Power, One with Nature, Bird Tamer 

Gwahir

1
Fly
18"
Acl +4
1+
-
6/3
X
29
29
Cannot "charge" through trees.
.
Ents

2
Inf
6"
Ath+3
Acr+3
3
-
6/3
B
35
70
Abilities: One with Nature

Forces of Darkness
Isengard Uruk-Hai Band (x2)
185 Points
Name
# Figs
Type
Move
Weapons
AC
Mt
Con/W
Morale
Cost
X#
Uruk
Captain
1
Inf
7"
Sw+2, Sp+1, Sh

2+
-
4/2
A
21
(+20)
41
Notes: Leader
.

Uruk-Hai

8
Inf
7"
Sw, Sp, Sh
2
-
-
A
14
112
 .

Uruk Bows
2
Inf
7"
Bow+1, Sw
2
-
-
A
16
32



Warg-Riders
146 Points
Name
# Figs
Type
Move
Weapons
AC
Mt
Con/W
Morale
Cost
X#
Warg-master

1
Cav
11"
Sp+2, Sw+1, Sh
2+
-
2/1
A
26 (+20)
46
Notes: Leader
.

Warg-Riders

4
Cav
11"
Sp, Sw, Sh
2
-
-
A
25
100

In the initial playtest, Radagast somehow received the K&M spell "sorcery blast/fireball".  This effect is more in line with a D&D Magic Missile. Wizardly firebolts flew like a gatling gun. This didn't "feel" very Tolkien-ish, and was redacted from the second game. "Crushing Roots" was substituted, which had the added bonus of immobilising the target (if they survived the ent-like Acr+3 attack) for a turn.

For games with Saruman and Gandalf, "Sorcery Blast" needs to be harder to cast, with a small AoE (maybe a 3" blast template).

Post Game Thoughts
A second band of Uruks was added after the initial playtest. This resulted in a lot of points arrayed against the Brown Wizard - 516 vs. 259, but was offset by dispersing the Isengard forces to three table edges, and much of the map represented forest/forest floor, which was difficult going (x2 movement costs and blocks line-of-sight.)

Of course, none of Radagast's forces had to contend with difficult ground, either because they were flyers, or had the One with Nature skill (ignore forest terrain costs and l-o-s blocking). This was annoying to the Uruks, who plodded along at 3.5" (5.5" for Warg-riders) until they entered the clearing surrounding Radagast's home.

Giving Radagast a level 6 magic level was probably a bit stingy - after all, he's an Istari. Magic level could arguably be a 10 or higher, but it was kept low for play balance. As it was, his +2 staff of power made it practically impossible for him to fail to cast a spell, as long as he spent a few magic points as insurance.

Monday, July 23, 2018

Battle Report: "Kill Radagast!"

Warg-riders engage an Ent

This past Saturday, a small group of friends visited to play some Middle Earth skirmish wargames. The scenario was based on the Battle Games in Middle-earth #79 magazine article "Kill the Wizard!", modified for Knights & Magick, and using the K&M Single Combat rules. All figs are Mithril Miniatures except for Radagast the Brown, which is a pre-Hobbit film Games Workshop mini.

At some point during the War of the Ring, Saruman decides it's time to off Radagast the Brown. The corrupted wizard sends two bands (2 x 11 figs) of Uruk-Hai and also a band of (4) Warg-riders to Rhosgobel in order to rid himself of "this meddlesome bird-tamer."

"Horns of the buffalo" tactics. Warbands split into two wings
The first two turns saw the orcs and wargs struggling through the densly-implied underbrush of south-western Mirkwood. Movement costs were doubled when in or near (2") of the trees. The Uruks crept along at 3.5 inches; the warg-riders did slightly better at 5.5" per turn.

Meanwhile Radagast, who had no such restrictions, being made of wizardly stuff, nipped into the back allotment and summoned an Ent.
The wizard's staff gave him a bonus, making success automatic.


Radagast "Root Strikes" the lead Uruk, who survies, for now.
Each of the Uruk bands had two archers in it, and they were taking pot-shots whenever Radagast left himslef in the open, which did not happen often. Due to his wood-craftness, Radagast had automatic line-of-sight, and conjured "Crushing Root" attacks against the two Uruk leaders, killing one and immobilising the other for a turn.

It was during these "root strikes" that Radagast failed his magic drain roll. Normally, in K & M, that would result in the death of the magic user -fortunately, Radman's staff of power gave him a +2 to his roll, resulting in a bad headache and urge to take a short nap.


The Great Eagle has landed....(sorry 'bout that)
On Turn 3, the great eagle, Gwahir, arrives on the board edge. "Whats all this, then?  Orc-mischief in the forest?" he sez, and then chucks himself into the backs of a couple of Uruk archers. Up to this point, those archers were feeling pretty smug at staying out of harm's way - two sharp talons the size of garden forks  spoiled their otherwise pleasant day. One archer hands his lunch to his mate, and goes down.


"Speedy the Orc" rushes to his doom
By turn 4-5, things were starting to look serious for the good guys. Radagast had summoned a second Ent, and had cast "Disturbing Omens" on himself, giving all orcs within 6" a -1 on their to-hit rolls. Still, the first ent was going down, after taking out three of the wargs and riders, and the Brown Wizard was finally in an exposed position.  The surviving warg-rider charged...

Radagasts +2 staff also makes a jolly good club, and after a brief exchange, the Brown wizard rang the rider's bell, taking him out.



"Two against one? Hardly fair, boys..."
Turn 6: more Uruks were closing in - Gwahir had been slain by two Uruks, lead by the last leader Uruk. Gwahir did manage to take out the leader, so that'll do, bird, that'll do.

Now leaderless, the last of the Uruks swept into the deep thicket where Radagast had taken to squatting. Feeling pretty kick-@ss with his staff, the wizard charged a pair of Uruks - whack, clang-clang, thump, one Uruk went down. Rinse and repeat, and both lay dead, Radagast had a healthy scratch for their trouble (took a wound, but had two left).

Uruks withdraw in shaky order.

By turn 7, it was clear to the Uruks that Saruman had got his sums wrong (again!) and they would be unable to defeat Radagast, who had placed himself back-to-back with the surviving Ent, laying on hands and healing him.

The Uruks decided to withdraw, denying Radagast his final victory point (13 Orcs dead, one shy of a clear victory. Draw Match.

Still, the Uruks knew that Radagast was still Master of Rhosgobel...for now.



Post Game Thoughts:
This was a frustrating fight for the orcs (played by Rob C. and Derek C.) It was very difficult bringing Radagast to heel, due to the disparity of movement and the disposable allied-obstacles that were thrown in their way. It was early-midpoint when the Orc players decided to use encirclement tactics, and that's when the wizard felt the pressure.

In the initial playtest, the weekend prior, my brother Chris was playing the wizard, who somehow had  received the K&M spell "sorcery blast/fireball".  This effect is more in line with a D&D Magic Missile. Wizardly firebolts flew like a gatling gun. This didn't "feel" very Tolkien-ish, and was redacted from the second game. "Crushing Roots" was substituted, which had the added bonus of immobilising the target (if they survived the ent-like crush+3 attack) for a turn.

Playtesting the Sorcery Blast

The "Crushing Roots" attacks were fun - it had a 1.5" area-of-effect  and an 18" range with no line-of-sight restrictions. Only once caught two orcs simultaneously. One survived, the other suffered a "Gruesome Death" effect as they were "eviscerated by the boughs of a mighty oak". The Uruks spread out a bit after that, and wouldn't you?



"HEY! No smokin' during workin' hours!"
We also need to add rules for riderless wargs - a simple morale check to stay in combat or flee would be fine. Once a warg-rider went down, the warg was lifted off table. This should be corrected.

By and large, an amusing game. The lads did well, especially when considering this was their first time out the gate with Knights and Magick. It was suggested that perhaps the Uruks could do with a troll as added muscle, which is worth looking into. In the Two Towers book, there is a scene with a disgruntled troll in Saruman's servce, airing a grievance in the Black Speech.

I'm thinking of adding "Disgruntled" rules to allow a troll to strike or Go Slow on a borderline morale roll. Hah!

-Namarie'-



Saturday, July 21, 2018

"Send out your warg-riders!"

Here's a little preview from today's game - some of Saruman's warg-riders sent to raid Rhosgobel.


I digitally removed some of the yellow tint - the lights in the game room photograph toward the yellow part of the spectrum. The orcs were painted to look sallow, as appropriate for Saruman's half-orcs.


These are Mithril Minis - I still need one or two more for my Isengard Raiding force. Oh, and one rider was missing his spear and hand, I'll be grafting a sword on and making him the leader.
-Namarie'-



Sunday, July 15, 2018

The Brown Wizard and friends

Posted here are some recently finished minis, prepared for an upcoming game set in Mirkwood.

The first is the pre-Hobbit film Radagast the Brown, from Games Workshop.

Miniature: Games Workshop

I don't buy many GW figures, preferring Mithril Miniatures, but I did like look of the GW Radagast and picked him up on Ebay. I followed the GW painting instructions and I'm well pleased with the result. I almost removed the raven in favour of a small thrush, which I think is in better keeping with Radagast's character, but didn't have the extra time if I wanted the mini finished for our next game.

Next is a Mithril Mini Great Eagle. This figure originally had a couple of dwarves dangling from his talons, which I removed. Again, I followed the GW painting guide and the result was pretty good.


Miniature: Mithril Miniatures

Finally, two Huorns from Mithril.  I'm using these for Ents, as Mithril's Ents usually command ludicrous prices on Ebay, and to be honest, if you've seen one walking tree, you've seen them all. These were easily painted using woodland hues.

Miniatures: Mithril Miniatures

These have been statted-up for Knights & Magic - I will have some pics and analysis from the game up in a day or so. - Namarie'

Monday, January 1, 2018

Orc Animist and the Sons of Elrond

 Here are three more recently finished miniatures. Previously, I tried to post pics but the camera was playing up. These were taken by I*Phone.

Orc Animist by Mithril Miniatures
You don't often see many Orc magic-users. Even as an animist, this mini brings some value to the battlefield. Able to cast a pall of terror in a 9" radius, he can cause all but the most stalwart to deduct -1 from their "to-hit" roll.

The sons of Elrond. I must admit, I enjoyed painting these two models. Painting instructions from Mithril Miniature were included in their packs, and I'm well pleased with the result.


Elladan and Elrohir by Mithril Miniatures

In the GW LOTR Strategy Battle Game, Elladan gets two attacks, which I'm retaining for Knights and Magic. Elrohir wears heavy armour, which is fairly rare for an elf. I'm looking forward to trying these out later. - Namarie! -