Based on the
Battle Games in Middle-earth #79 magazine article, modified for Knights & Magick, and using the K&M Single Combat rules. Hit points were assigned equal to half the Heroic Constitutions as a house modification.
Saruman the White has decided to remove "Radagast the
Fool" from Rhosgobel, by killing him and retrieving his staff of power.
The white wizard has sent three squads of his best troops to do so.
But Radagast has many friends in the forest, and the forces
of the White Hand may meet a few surprises.
Free Peoples
Radagast's Forces
|
259 Points
|
Name
|
#
Figs
|
Type
|
Move
|
Weapons
|
AC
|
Mt
|
Con/W
|
Morale
|
Cost
|
X#
|
Radagast the Brown
|
1
|
Inf
|
7"
|
Staff +2/+2
Magic Lvl 6
|
2+
|
-
|
6/3
|
A
|
160
|
160
|
Spells: Conjure Ent (6), Crushing Roots (5), Panic Mount, Heal , Terrifying Aura (2+)
|
Items & Abilities: Staff of Power, One with Nature, Bird Tamer
|
|
Gwahir
|
1
|
Fly
|
18"
|
Acl +4
|
1+
|
-
|
6/3
|
X
|
29
|
29
|
Cannot "charge" through trees.
|
.
|
Ents
|
2
|
Inf
|
6"
|
Ath+3
Acr+3
|
3
|
-
|
6/3
|
B
|
35
|
70
|
Abilities: One with Nature
|
Forces of Darkness
Isengard Uruk-Hai Band (x2)
|
185 Points
|
Name
|
#
Figs
|
Type
|
Move
|
Weapons
|
AC
|
Mt
|
Con/W
|
Morale
|
Cost
|
X#
|
Uruk
Captain
|
1
|
Inf
|
7"
|
Sw+2, Sp+1, Sh
|
2+
|
-
|
4/2
|
A
|
21
(+20)
|
41
|
Notes: Leader
|
.
|
|
Uruk-Hai
|
8
|
Inf
|
7"
|
Sw, Sp, Sh
|
2
|
-
|
-
|
A
|
14
|
112
|
.
|
|
Uruk Bows
|
2
|
Inf
|
7"
|
Bow+1, Sw
|
2
|
-
|
-
|
A
|
16
|
32
|
|
|
Warg-Riders
|
146 Points
|
Name
|
#
Figs
|
Type
|
Move
|
Weapons
|
AC
|
Mt
|
Con/W
|
Morale
|
Cost
|
X#
|
Warg-master
|
1
|
Cav
|
11"
|
Sp+2, Sw+1, Sh
|
2+
|
-
|
2/1
|
A
|
26 (+20)
|
46
|
Notes: Leader
|
.
|
|
Warg-Riders
|
4
|
Cav
|
11"
|
Sp, Sw, Sh
|
2
|
-
|
-
|
A
|
25
|
100
|
In the initial playtest, Radagast somehow received the K&M spell "sorcery blast/fireball". This effect is more in line with a D&D Magic Missile. Wizardly firebolts flew like a gatling gun. This didn't "feel" very Tolkien-ish, and was redacted from the second game. "Crushing Roots" was substituted, which had the added bonus of immobilising the target (if they survived the ent-like Acr+3 attack) for a turn.
For games with Saruman and Gandalf, "Sorcery Blast" needs to be harder to cast, with a small AoE (maybe a 3" blast template).
Post Game Thoughts
A second band of Uruks was added after the initial playtest. This resulted in a lot of points arrayed against the Brown Wizard - 516 vs. 259, but was offset by dispersing the Isengard forces to three table edges, and much of the map represented forest/forest floor, which was difficult going (x2 movement costs and blocks line-of-sight.)
Of course, none of Radagast's forces had to contend with difficult ground, either because they were flyers, or had the One with Nature skill (ignore forest terrain costs and l-o-s blocking). This was annoying to the Uruks, who plodded along at 3.5" (5.5" for Warg-riders) until they entered the clearing surrounding Radagast's home.
Giving Radagast a level 6 magic level was probably a bit stingy - after all, he's an Istari. Magic level could arguably be a 10 or higher, but it was kept low for play balance. As it was, his +2 staff of power made it practically impossible for him to fail to cast a spell, as long as he spent a few magic points as insurance.